Kluge Interactive’s Synth Riders has been available for Oculus Quest and PC VR headsets for a while now, offering virtual reality (VR) gamers a viable alternative to the likes of Beat Saber. Today, the studio has confirmed that PlayStation VR will finally get support next month.

Synth Riders

It may have been a long wait but that does mean PlayStation VR owners will have plenty of Synth Riders content to enjoy. The dance-style rhythm action video game comes supplied with 55 licensed songs to get you started as well as 13 retro-future-inspired worlds. If all of those tunes weren’t enough, for day one you’ll be able to buy Synth Riders’ four DLC music packs.

  • “Adrenaline,” featuring The Offspring, Bad Religion, and more Punk Rock legends.
  • “Synthwave 2 Essentials,” featuring Muse, Gunship, and more.
  • “Electro Swing Essentials,” featuring Parov Stelar, Jamie Berry, and more.
  • “Cyberpunk Essentials,” featuring songs from the Monstercat label.

Synth Riders’ thumping gameplay is all about catching orbs with your hands, following rails of long notes, avoiding walls and more, a full-body experience. And that’s before you even get to the various ways you can modify the gameplay. Two game modes “Rhythm” and “Force” have their own playstyles whilst a selection of modifiers can make each track even more challenging. If you happen to have friends over then there’s always “Party Mode” to swap the headset between you all, everyone competing via leaderboards.

Synth Riders

And no VR rhythm action title nowadays seems to be complete without a mode that uses the entire virtual environment. Synth Riders has Spin Mode where all the notes come from various directions, literally spinning you around to keep you on your toes.

Already available on Oculus Quest, Valve Index, HTC Vive, Oculus Rift and Windows Mixed Reality headsets, Synth Riders will hit PlayStation VR on 27th July 2021. VRFocus will continue its coverage of Synth Riders, reporting back with further updates.





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Oema
360gradi.sl@gmail.com
I love communication in all its aspects. I like to share my experiences, explorations, and knowledge with the Second Life community. I created the VIRTUALITY blog and 360 GRADI Magazine with this goal in mind.
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