Table of Contents
The artistic installation of Alpha Auer is impressive and fascinating at the same time.
There are many sim points to visit, but moving from one place to another is simple using the teleport you can see right away on arrival.
The artist gives an explanatory note card, detailing her art installation.
This new build revolves around the theme of “fool’s gold.” Most of what you will encounter is new (and mostly golden): There is an “Orientalist” pavilion where you can relax, a shipyard where a golden ship is in the process of being built, an airship that is about to take off to distant skies, a pleasure arcade where you can swing on boats, gaze at clockwork creatures, and get many prizes from a grab-a-duck gallery. There are pleasure walks, gardens, and ruins. And, yes, there is of course also the store with lots of new outfits.
I have tried to build a sim that is conceptually a bit like my old sim Syncretia – a continuous ecology that tells a story of sorts, rather than a place in which discrete things are presented independently of one another, which is what I had tried to do with the previous build.
At ground level the sim has been designed for you to walk/fly and discover things for yourself without specific teleport locations. Go in and out of all the builds that you see – there are things inside all of them. There are also destinations below water and at sky level for which teleporters have been provided. The “Blueprint City” and the “Pastoral” sphere have been preserved – all else has changed.
This sim also pays homage to one of the greatest builders of Second Life, the urban legend who was once known as Arcadia Asylum, and then came back to delight us as Aley. Many of the prims that you will see on the sim are Aley’s creations which I have modified, and re-textured to create “fool’s gold.” Aley’s ingenuity as a builder has allowed me to create a sim that (although it is only a homestead with limited prims) will hopefully appear as densely built as a full sim and hopefully tell a secret tale that needs lots of prim-detail in order to be properly heard. Thank you Aley for your generosity in giving us a huge collection of full perm, wildly imaginative, well built, highly detailed but low-prim objects for us to play with and to extend into our own creative work.
Interesting reading the author’s biography:
Alpha Auer is one of the Second Life avatars of Elif Ayiter, who is a designer and educator, as well as the editor in chief of Metaverse Creativity, a peer reviewed academic journal with Intellect UK.
Alpha is the CEO of the SL fashion store alpha.tribe and has participated in several SL exhibits, such as “SychroniCity,” curated by Marc Moana and “Further Along the Path” curated by Bryn Oh.
Together with MosMax Hax and Selavy Oh she has co-authored the” LPDT2/3″ series of sim wide installations that were based upon Roy Ascott’s concept of distributed authorship and La Plissure du Texte. Both LPDT2, as well as LPDT3 have been exhibited at international, curated art exhibitions such as ISEA2011, the 2010 multimedia festival at Tomorrow City, Incheon, Korea.
More recently, along with Bryn Oh, Nessuno Myoo, Jo Ellsmere, Soror Nishi and Eupalinos Ugajin, she has built and created avatars for the Russian Avantgarde exhibition held in April 2014 in Moscow.
Windlight Settings Detail
To record my machinima I used these Windlight Settings:
- [TOR] Sunrise Cobraring 1 (SKY)
- [TOR] Pretty Placid (WATER)
- In some spots, I used the Region Settings.