So. Now that I rather painfully figured out how collision bones export from Blender so that they almost work inworld, it’s time to tackle the mBones.

What I want is a replica of the Default Bento Male in Blender 2.8x, so I can use it to rig the next release of Roth, and get it exported from Blender 2.8x and into an opensimulator grid without tears. Then I’ll use what I learn to do the Default Bento Female for the next Ruth release.

What we have to work with are three Second Life sources: avatar_skeleton.xmlmale_2016_08_05.dae, , and Skeleton.Male.blend. Copyright ©2003-2020 Linden Research, Inc.. Licensed under Creative Commons Attribution-Share Alike 3.0 .

It took a while for me to figure out how to find the information I needed. Along the way I floundered like a beached jellyfish and ran around the mulberry bush like a hound chasing imaginary rabbits. I think this information should have been made more public years ago.

Read all on Ada Radius Design Blog

Was this article helpful?
YesNo
Oema
360gradi.sl@gmail.com
I love communication in all its aspects. I like to share my experiences, explorations, and knowledge with the Second Life community. I created the VIRTUALITY blog and 360 GRADI Magazine with this goal in mind.
Previous post Roth2v2 Blender workflow
Next post How to build the Bento armature in Blender 2.8x, Part 2

Leave a Reply

Your email address will not be published. Required fields are marked *